How about getting past 50000? -:)shooltz wrote: I was able to get past 15000 without significant slowdowns. However, the Network.addNode method (or rather the wrapped C++ method) performs the check for the uniqueness of the node identifier by linearly comparing the new id with all existing ids, so you can expect addNode taking more time as you add nodes.
OK, I see; that explains it... would be nice to have an option (Boolean flag) for disabling this linear checking -:).