Search found 5 matches
- Sun Dec 31, 2017 10:03 am
- Forum: SMILE
- Topic: Smilenet & Unity
- Replies: 6
- Views: 6464
Re: Smilenet & Unity
I followed your advice and built an interface, i.e. my own dll using the .lib and h files. That worked fine, Thanks. Now I have actually switched to just using C++ for all the AI. This is because of the server setup, that I'm using, is Spatial OS which is an operating system that provides a seamless...
- Sun Dec 31, 2017 9:02 am
- Forum: SMILE
- Topic: Question about calling updateBeliefs()
- Replies: 8
- Views: 7574
Re: Question about calling updateBeliefs()
Hi guys,
thanks for that discussion.
QQ, what is the difference between
Network.clearAllEvidence
and net.clearEvidence ?
thanks for that discussion.
QQ, what is the difference between
Network.clearAllEvidence
and net.clearEvidence ?
- Fri Aug 11, 2017 6:56 pm
- Forum: SMILE
- Topic: Smilenet & Unity
- Replies: 6
- Views: 6464
Re: Smilenet & Unity
The reason I ask is that from version 5 unity should work fine with managed and native libraries, (e.g. C++ etc). I'm not after Smile Learn, I'm only using Smile, I don't particularly need a whole package of some sort. I'm using this for my PhD project, I had it working in another environment that w...
- Thu Aug 10, 2017 6:43 pm
- Forum: SMILE
- Topic: Smilenet & Unity
- Replies: 6
- Views: 6464
Re: Smilenet & Unity
is there a non-mixed version available?
- Wed Aug 09, 2017 9:57 pm
- Forum: SMILE
- Topic: Smilenet & Unity
- Replies: 6
- Views: 6464
Smilenet & Unity
Hi I'm having issues adding smilenet.dll as plugin to Unity game engine I'm using Unity 5.6.0 it should be as simple as just adding the file under the "..Assets" folder in unity or even and "..Assets.Plugins". But Unity says it cannot find the namespace "Smile". I have ...