Search found 5 matches

by Skipla
Sun Dec 31, 2017 10:03 am
Forum: SMILE
Topic: Smilenet & Unity
Replies: 6
Views: 6464

Re: Smilenet & Unity

I followed your advice and built an interface, i.e. my own dll using the .lib and h files. That worked fine, Thanks. Now I have actually switched to just using C++ for all the AI. This is because of the server setup, that I'm using, is Spatial OS which is an operating system that provides a seamless...
by Skipla
Sun Dec 31, 2017 9:02 am
Forum: SMILE
Topic: Question about calling updateBeliefs()
Replies: 8
Views: 7574

Re: Question about calling updateBeliefs()

Hi guys,
thanks for that discussion.
QQ, what is the difference between
Network.clearAllEvidence
and net.clearEvidence ?
by Skipla
Fri Aug 11, 2017 6:56 pm
Forum: SMILE
Topic: Smilenet & Unity
Replies: 6
Views: 6464

Re: Smilenet & Unity

The reason I ask is that from version 5 unity should work fine with managed and native libraries, (e.g. C++ etc). I'm not after Smile Learn, I'm only using Smile, I don't particularly need a whole package of some sort. I'm using this for my PhD project, I had it working in another environment that w...
by Skipla
Thu Aug 10, 2017 6:43 pm
Forum: SMILE
Topic: Smilenet & Unity
Replies: 6
Views: 6464

Re: Smilenet & Unity

is there a non-mixed version available?
by Skipla
Wed Aug 09, 2017 9:57 pm
Forum: SMILE
Topic: Smilenet & Unity
Replies: 6
Views: 6464

Smilenet & Unity

Hi I'm having issues adding smilenet.dll as plugin to Unity game engine I'm using Unity 5.6.0 it should be as simple as just adding the file under the "..Assets" folder in unity or even and "..Assets.Plugins". But Unity says it cannot find the namespace "Smile". I have ...